From the course: Blender: Hard Surface Modeling

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Creating the bucket

Creating the bucket

- [Instructor] Before we begin the bucket let's go ahead and finish up the lift arm here. I think all we need to do is combine all the pieces into one object. And then, mirror it over to the other side. So to do that, I'll hit the A key to select everything. And then I'll press Control J to join everything. Now we need to move this origin into the center of the grid so we can mirror it around that origin point. So, I'll press Shift C to move the cursor to the center of the grid. And then I'll come over here and move the origin to the 3D cursor. Now, if we mirror it over it will mirror over to the other side. I'll click Add Modifier. And Mirror. And look at that. It didn't quite do what we wanted it to do. It says it's mirroring in the X-axis but here's the X-axis. It's actually mirroring in the Z-axis. So why is that? It's because of our rotations. Let's hit the N key to go to the Properties Panel and you can see here that we have value in the rotation fields. Let's get those back to…

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