From the course: Modeling a Motorcycle in Blender

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Creating the final render

Creating the final render

- (Voiceover) To render an image out, we first need to add a camera to the scene. So I'm gonna press Shift + S and make sure that my cursor is in the center of the grid, and then I'll press Shift + A to add a Camera to the scene, right here. To move it around, I'm gonna switch to Local Transformation here, and now I'm gonna pull it out in the Z, and there it is. And now I'd like to align the camera to this view here that I've already set up, so I'll press Control + Alt + Zero, and that will align the camera to that view. And now I can pull it out a little bit in Local mode here, and bring it down some and get it all squared away there. Now let's go back to the Render panel, here, with the camera, and let's take a look at the settings here. I've got the Resolution set at 1920 by 1080, and I've pulled this up to 100%. If we scroll down here, I've got the Sampling set at 300. If I find that there's some grain or fuzziness in the render I can always increase this as well, say take it up…

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