From the course: Sculpting a Game Asset in Blender

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Creating fine details

Creating fine details

- Now another that we can use texture on our brush, is to get some really fine grain detail on our objects. So, once again let's work with this hammerhead and I'll switch back to sculpt mode and I'm going to change the sculp brush from the smooth to the sculpt draw again and I've still got the design here, in my brush texture. So, I'm going to go ahead and hit the X to remove that. I'm also going to come down here and make sure I change my stroke method from anchored back to space. And now what I'd like to do is add a procedural texture to my brush. In other words, what we did before was add an image to the brush. Let me change the brush texture here. But, what I'd like to do, I'll just click new, is instead of bringing in an image or movie here, I want to choose one of these procedural textures that are generated right out of Blender. So, let me choose a noise here and you can see we've got this noise pattern. That may be a little too much, let me try this Stucci pattern, yeah, I…

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