From the course: Blender 2.8 Character Creation

Creating the glove

From the course: Blender 2.8 Character Creation

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Creating the glove

- [Instructor] For the glove of the spacesuit, I'd like to do something a little bit different than we did on the actual hand itself. So to begin with, I want to bring the three-D cursor up here, I'm just going to press Shift + S and bring cursor to selected here and then I want to press Shift + A and bring in a cube. And of course it's huge, so let's scale it down. And we'll begin the glove with this as kind of the palm of the hand. Let's go to the front view and just bring it into place here. So maybe something like this. And I'll maybe scale it in a bit. Let's go to the top view, and it may be a little bit hard to tell exactly how big we need this at this point. But let's give it a try, something like that. And I'll also bring it in, in the X just a little bit like this, all right? So now what to do is for the fingers, let's press Control + R and let's scroll the mouse wheel and go ahead and add three edge loops here. And I think let's go ahead and create two edge loops here. Then what let's do is begin pulling these faces out to create the fingers. Now they're kind of big and bulky. So let's begin changing the shape of this just a little bit. So maybe let's grab these faces down here, and let's bring these up. And we could probably grab this edge here and bring it up and I'm just going to try and change the shape of this just a little bit before we extrude the fingers out. Maybe something like this, just a little bit of a curve here. And maybe we can bring these up like this, something like that. Maybe I'll move it over a bit like this. In addition, I think maybe I'll bring these up just a little bit more, something like this, okay. Now what let's do is grab these faces here and actually, let me hit the T key to bring back this area. And what I want to do is turn on the extrude region, and then I can just select each one and pull it out. So if I click here, then I can just grab this little gizmo here and pull out and then I can pull out this one and pull out this one and pull out this one. Now, each of these are its own object or its own extrusion. So I can kind of pull this one out a bit and maybe this one out so you can see they split out just a little bit like that, all right? So then what let's do is go ahead and select all of these. And I'll go to the front view. Let's hit G and move these forward a bit. Maybe we'll scale them down in the Z just a little bit. Hit G and move it up. And then with this still selected, we can pull out and then hit G and move it down just a bit like that. Maybe S and Z again. There we go, now I'll go back to the Move tool. And we still need to do some work here, of course, let's see if we can grab this face and pull it in. Kind of need to pull this in a bit like this, there we go. And we could also maybe take these edges down here. Maybe pull them up a bit, and even pull them in some like that. Now for the thumb, I'd like to pull out, maybe this face right here. So maybe I'll just take all of this and move it back some and just use this one here. Let's go to that top view and I'll hit E and pull out and then hit G and move and turn and scale. To get it kind of like this, we should probably pull it down some, I could scale in the Z maybe like this. And let's try that again. I'll hit E and kind of move this out, we should probably move it down. I'll go to the front view and let's see, yeah, maybe I'll grab this edge and pull it down some and scale it out a bit, then grab that face and pull it down kind of like this. And then maybe we could turn it in the Z or Z and turn it a bit and maybe turn it in the Y, or at least just hit R and turn it here like this. Maybe let's do that and I'll even turn it a bit there. There we go, now what I'd like to do is also insert an edge loop right in here. And what that'll do is allow me to grab these edges and move them out just a bit like this, kind of pull them out just a bit, and we'll do the same thing down here with these, go to the top view and just pull out just a bit like this, here we go. And then I'll maybe go into each one of these and go to vertex mode and just kind of round them out just a little bit. I mean, I know they're very blocky and squarish, but we could kind of round them out a little bit, let's try that. And this one here, we could pull in quite a bit since it's the pinkie here, we could pull that in quite a bit. We don't need it to be quite so big. And of course, we could come through and begin pulling some points around maybe I'll select this point and Control-click this and I can bring it up, same thing up here, maybe we could bring these up like this. So just you can go through and do a little bit of adjusting. In the same way we could maybe grab these edges and go to the top view and kind of pull these forward just a bit. And maybe down here, we could grab these and pull these out just a bit like this. So you may need to do a little bit of adjusting, I know I always do. Also underneath here, we could come in and kind of pull down for the palm of the hand just a bit like this, pushing up in through here. So just see what you can come up with here. There we go and maybe even take these and pull them out a bit like this. And these maybe could come in and down. Now we need to think about how it's going to connect up and it's actually not going to really connect, I'm just going to bring this over the sleeve part kind of like I did down here with the pants. Let me go in and select these in here just with the circle select tool, and I'll delete these pressing X and choosing Faces. And we really need this to be more of a rounded area because we're going to have this round kind of connection piece between the two. So what I can do I guess, is go ahead and pull this back right here, just a little bit for now. And then for here, what I'd like to do is round these off a bit. And of course, we could come through and individually move these around the way we've done before, but I'm going to show you an add-on that's pretty useful called the Loop Tools. And if you come over here to Edit and Preferences, and come over to Add-ons, if you type in loop, you can see usually this add-on here, Loop Tools, it comes with Blender. And all I've got to do is just put a check mark in the box here to enable it. And you can see its location is in the three-D view, and you can get to it with the W key here, the specials menu. So let's give that a try, I'm going to close this and once we've enabled the add-on in our preferences, we can press the W key to access it. So with this edge selected, I'll press W and here it is, Loop Tools. And within this main menu option, we've got bridge, circle, curve, flatten, what I want is circle. So I'm just going to click this, and now you can see it's turned that into a pretty nice circle. You can of course come through and choose different methods, but this is actually working pretty good. So what I'll do is I'll just come in here and I'll scale this out a bit. Let's go to the top view, and maybe I can move it over a bit like this, scale it in, and then if I extrude out, E, and I'll pull out this way, now I'll scale out a bit and there we go, so now we've got more of a rounded area here, where we can create that connection piece. Let me go to the front view, and let's go to Wireframe. All right, so I think I'll take the glove and kind of move it out just a bit like this, there we go. And then if I move this back just a bit, I'll go ahead and create that piece now. So let's go to extrude, and then I'll scale up with the S key straight out like that. And then I'll extrude again and click and drag in the X like this. And then I'll hit E and scale in like this. Okay, so now we've got that piece, we're going to need to fit it to the sleeve a little bit better here. So let's take a look at this. I guess one of the things I can do is just bring the glove down a bit like this. Now let's give that a try. Yeah, that looks like it's inserting into there pretty well. However, we may need to expand or scale this in and then expand this out. So maybe I'll go ahead with this face loop selected. I'll go ahead and scale that out just a bit, move it back, select this edge and move it back a bit. So we're just trying to get these connected up a little bit better, there we go. Okay, so now that we have the glove there, I'm going to go ahead and save. And what we can do is select the boot and Shift-select the glove and then select the spacesuit. And now if we join these all together with Control + J, it'll join the glove and the boots to the suit and that will go ahead and mirror those over. We're not going to use a subdivision surface here for the spacesuit, we're actually going to use a Multiresolution modifier. And with that, we'll be able to sculpt more detail and get more of these folds and bulges throughout the suit.

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