From the course: Sculpting a Game Asset in Blender

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Creating a high-poly version

Creating a high-poly version - Blender Tutorial

From the course: Sculpting a Game Asset in Blender

Creating a high-poly version

- Well now that we've done the modeling and the UV mapping of our hammer here, we can now begin thinking about the sculpting. But we're not going to sculpt on the actual object here. This is the object that we're going to take into the game engine. We need to make a duplicate of this so that we can prepare it for sculpting. And then what we'll do is we'll actually project or bake the sculpt information from the high resolution model to the UV maps of this low resolution model. So to create the one we're going to sculpt on, I'll just select this. I'm going to go ahead and rename it over here in the Outliner. I'll call this low poly hammer. Now I'll just press Shift D to duplicate it and press Enter. So now I have this new hammer in the exact same place as the original. Now I'll just move this from layer one. I'll press M to move it to a new layer. I'll move it to layer two. Now let's go take a look at it. Here it is. Same thing. But let's rename this one. We'll call this high poly…

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