From the course: Blender: Interior Environments for Games
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Creating a primitive base - Unity Tutorial
From the course: Blender: Interior Environments for Games
Creating a primitive base
- [Voiceover] In the preceding movie, we loaded our reference object into the Blender scene, which you can see here. So we have our chair and this room and this is all part of the reference image that we loaded in using this empty object and now I want to move on to start blocking out the environment, but before I do so I want to just address one small thing, which you can see here inside the outliner panel. You'll notice that the reference image we have here is simply called empty. Now in some cases in very simple scenes, the name empty might be perfectly fine, but we want to get into the habit of renaming our objects appropriately so that we can tell simply by their name inside the outliner panel what each object is doing. So in this case, this empty object is the reference image. So I'm just going to double-click on that empty object and I'm just going to rename it reference and press Enter on the keyboard and that object now has been renamed reference. Nothing else about the…
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