From the course: Blender: Interior Environments for Games
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Creating a prop material - Unity Tutorial
From the course: Blender: Interior Environments for Games
Creating a prop material
- [Voiceover] We're nearly ready to move on with our project but before doing so, there's one thing I want to do and that is to tweak the material for the pipe prop here. You can see from the scene view port here, that this texture is quite grating. It kind of stands out here. And I want to adjust the material to better accommodate this environment. And, I'm going to do that by adjusting the material applied to the pipe prop. By moving down here inside the project panel, I'm going to select the matte prop texture here. So, here we have the matte pipe texture. I'm going to select that because this is the material that is currently assigned to this pipe prop. If I look at this material inside the object inspector, you can see that for the shader type it says, unlit, transparent, or unlit texture. So, unlit transparent right now, could be unlit texture as well. We're gonna get the same effect either way. But, I'm not happy with those settings. In fact, what I want to do is to change this…
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Contents
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Texture enhancing in Photoshop7m 42s
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Exporting from Blender to Unity6m 28s
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Unity project creation and asset importing6m 38s
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Creating an environment material4m 28s
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Creating a prop material2m 41s
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Creating a skybox5m 20s
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Adding a first-person controller3m 11s
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Finalizing the project6m 48s
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