From the course: Blender: Hard Surface Modeling

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Creating the rear door

Creating the rear door

- [Instructor] Now let's take a look at that back door that's used to access the engine. I'm going to click on an empty layer and go to the rear view here and this is the door I want to work on. So it's got some interesting details to it here. The sides here are kind of pushed out. It's got this grid or vent area here. And it looks like it's got a little area that's pulled out right here, it's got kind of a bend to it here. So I'd like to try and get those general shapes down. I'm not going to get it exactly, but I'm going to get it I think enough to sell the realism of the piece. I'll go ahead and stay here in the empty layer and let's go ahead and just create a cube. Add that in here. I'll hit the Z key to go to wire frame and scale it down a bit. And I'll just move it straight up and try and put it in place. Now as we've done before I'll go ahead and tab into edit mode and create an edge with Control R, and then hit the Enter key twice to put that right in the center. I'll switch…

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