From the course: Blender: Character Rigging with BlenRig

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Creating the shape keys for the arms

Creating the shape keys for the arms - Blender Tutorial

From the course: Blender: Character Rigging with BlenRig

Creating the shape keys for the arms

- [Instructor] Well, now that we've created our driver, we need to create the shape key that the driver is going to affect. Before I do so though, now that I've made all these changes over here in the driver's panel, I think I'll come up here and click on update dependencies just to make sure that all our changes have been updated. The next thing I'll do is come over here and go into edit mode for the deform cage and also I'll hit the T key, and let's go into the options tab and let's turn off X Mirror and Topology Mirror, so we're only working on one side at a time. I'll hit the T key again to close that. Because what we wanna do is edit the cage for one side and then mirror the shape key over rather than the transformations of our points. All right, so now that we're here, let's go ahead and begin working on the forearm. I think what I'll do is I'll go into face mode and I'll frame that up with the period key and maybe I'll take these two faces and just pull those up just a bit…

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