From the course: Blender and Substance Painter: Architectural Visualization

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Creating the vertex colors for hanging lights

Creating the vertex colors for hanging lights

From the course: Blender and Substance Painter: Architectural Visualization

Start my 1-month free trial

Creating the vertex colors for hanging lights

- [Instructor] We've talked several times about the emissive texture map in Substance Painter and how we're using it in the blender PBR template but it hasn't really been used when we've been exporting. Let's go ahead and take a look at an example of how we would use that. To do that, I think we want a light fixture with an emissive bulb in it, so let's choose one of these hanging over the kitchen counter here and I'll press shift H to hide everything. And now what let's do is let's go over to our UV editing screen layout, and let's select that with the A key and frame it up with the period key. And here in this view, we can see the material. So what I'm going to do is get rid of this test pattern and create a new material. I'll just click the minus, new, and let's just call this a "hanging light". Okay, so now we have that on our object. What I also want to do is create a bulb object that we can put an emissive texture…

Contents