From the course: Blender and Substance Painter: Architectural Visualization
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Creating the vertex colors for hanging lights
From the course: Blender and Substance Painter: Architectural Visualization
Creating the vertex colors for hanging lights
- [Instructor] We've talked several times about the emissive texture map in Substance Painter and how we're using it in the blender PBR template but it hasn't really been used when we've been exporting. Let's go ahead and take a look at an example of how we would use that. To do that, I think we want a light fixture with an emissive bulb in it, so let's choose one of these hanging over the kitchen counter here and I'll press shift H to hide everything. And now what let's do is let's go over to our UV editing screen layout, and let's select that with the A key and frame it up with the period key. And here in this view, we can see the material. So what I'm going to do is get rid of this test pattern and create a new material. I'll just click the minus, new, and let's just call this a "hanging light". Okay, so now we have that on our object. What I also want to do is create a bulb object that we can put an emissive texture…
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Contents
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(Locked)
Exporting to Substance Painter7m 40s
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(Locked)
Importing in Substance Painter9m 39s
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Exporting textures out of Substance Painter7m 31s
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Finishing the end table and beginning the chair8m 49s
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Texturing the chair7m 50s
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(Locked)
Preparing the coffee machine for export9m 9s
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Texturing the coffee machine11m 34s
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Adding an image texture in substance painter9m 9s
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Creating the vertex colors for hanging lights9m 26s
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Creating and applying an emissive texture9m 40s
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The direction of normals8m 41s
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Using an opacity channel in Substance Painter8m 49s
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Using an alpha channel in Blender6m 50s
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Adjusting mask tolerances in Substance Painter8m 46s
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Sampling colors in Substance Painter10m 36s
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Exporting multiple objects as a single FBX9m 19s
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Texturing the kitchen counter and appliances9m 38s
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Exporting textures for multiple objects11m 46s
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Applying textures to the kitchen objects6m 41s
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Selection tricks when applying vertex colors8m 12s
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Copy and paste layers in Substance Painter8m 26s
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Using the Node Wrangler add-on in Blender4m 51s
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Preparing the floors for texturing7m 58s
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Texturing the floors6m 7s
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