From the course: Blender: Interior Environments for Games

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Creating a window ledge

Creating a window ledge - Unity Tutorial

From the course: Blender: Interior Environments for Games

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Creating a window ledge

- [Voiceover] I know that in the previous movie I promised to show you how we can duplicate the detail on this side of the room onto the other side, and I do intend to keep that promise. Only in this video that's not going to happen here because there is one additional thing that I want to add before duplicating the details onto the other side and that is I want to add the window ledge for this environment. So far you can see here we've extruded the window into the wall here. When I select this phase here you can see that all we have is one single phase, that's not really a window ledge in itself, we need to create that now. I'm going to select this wall mesh here and press the tab key on the keyboard to bring up the pie menus, and I'm going to enter edit mode. The first thing I want to do is to select the phase that is going to constitute the window ledge here, which is going to be this phase here. This is going to represent the beginning of the window ledge. I'm going to right click…

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