Materials are the glue that binds the texture to the 3D model. In this video, explore their power in this quick overview.
- [Narrator] Materials are the base of shading … in all of blender. … They define the general properties of your 3D object … and how it reacts to light, or if it even gives off light. … Let's take a look by opening up … our fishbowl scene that we created earlier … with our fancy rocks. … Now, before we go a little further … I do want to point out that I added some more rocks. … I added some more edge loops to our volcano … and I use the random proportional editing … to kind of beat it up a little bit. … Plus for good measure, I dipped in the inside … by using the extrude tool. … To go back to object mode. … You can see that it has a nice little crevice. … I've also renamed all the objects in the outliner … so they're a little bit clearer. … One more bit is set up as much as I love Evie … it's going to help to be … in cycles because fishbowl is going to depend … on Ray tracing, something Evie doesn't do. … If you can go to edit preferences system … and enable a cycle's rendering device …
Skill Level Beginner
1. Learn Blender in Under an Hour
2. Modeling and Sculpting
3. Textures and Shading
4. Create Animations
5. Particles, Forces, and Fire
6. Putting It All Together
7. Advanced Techniques
Next steps1m 59s
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