From the course: Modeling a Motorcycle in Blender

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Detailing the handlebars

Detailing the handlebars

- [Voiceover] For the pieces on the handlebars I think we just need to put some basic shapes in to get the proportions correct, and then we can work on creating more detail, perhaps in the materials. But what we can do is work on this piece, the actual brake grip, we can work on this cylindrical piece and this cube-like piece right here. I think first of all, I'm gonna work on this cylindrical piece, which is this piece here with the buttons, so let's work on that. I'm gonna come over here to a brand new layer and for this, I'll begin with a cylinder and I will reduce the number of sides from 32 to, say, 12. I think that's all we need. I'll change the cap fill from Ngon to Triangle Fan, so we have triangles here instead of just one big 12 sided polygon. I'll rotate this around the y-axis with R + Y + Nine + Zero and Enter. And now i'll scale it to size with S and X, and scale that in just a bit. Now to get this part where the buttons are, I think what I'll do is just select a few…

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