From the course: Blender: Interior Environments for Games
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Detailing the window - Unity Tutorial
From the course: Blender: Interior Environments for Games
Detailing the window
- [Voiceover] In this movie, I'm going to refine the window even further by adding the four main panels. So I'm going to select the window object here. This has already been separated from the main wall mesh and remember we can simply separate an object just by going into edit mode, selecting the faces that we want to separate, choosing mesh, vertices, separate, and then selection. And that will separate all the selected faces disconnecting them from the active mesh, and inserting them into a completely new mesh. So I have this new mesh here which represents the window area, and I need to kind of model this to match up with something like the reference. That is four main window panes. So we need to create ultimately the window frame. Now to do that, I'm going to come in here and start to insert some edge loops. So I'm going to be using the loop cut and slide tool again. So this time, I'm going to use the loop cut and slide tool. Now I can access this from the main tools menu here or…
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Contents
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Creating a modeling UI layout5m 31s
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(Locked)
Configuring a preview camera8m 29s
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(Locked)
Separating walls5m 45s
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(Locked)
Blocking out the window wall7m 18s
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(Locked)
Refining the window wall6m 23s
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(Locked)
Detailing the window4m 57s
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(Locked)
Creating a window ledge5m 46s
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(Locked)
Duplicating the window wall4m 26s
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(Locked)
Merging wall sections7m 43s
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(Locked)
Fixing the floor5m 34s
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(Locked)
Removing N-gons6m 41s
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(Locked)
Sculpting floor detail6m 34s
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(Locked)
Reducing polygons3m 49s
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(Locked)
Creating a pipe prop5m 53s
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(Locked)
Completing the pipe prop5m 52s
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