From the course: Create an Animated Character in Blender 2.9

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Establishing the materials

Establishing the materials

From the course: Create an Animated Character in Blender 2.9

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Establishing the materials

- [Presenter] Well, now that we have our UV maps on the character let's begin thinking about creating materials for the different parts of the objects here. Now we've created a material, this UV test material here and we've also assigned it a texture. Let me go back to that shading editor here, right up here, shader editor. Now here we've assigned a texture this UV test pattern to this material. And you've been hearing me talk about materials and textures for the past few videos, but what really are they? Well, the material is the fundamental building block of how a surface will look. So in here you can adjust the color. Let me pull that off. You can adjust the color, how metallic it is, how shiny or rough it is. You've got a lot of different channels that you can adjust and feed inputs into. And I like to say that a material is kind of like a car radio in that it has a lot of different channels a lot of different…

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