From the course: Create an Animated Character in Blender 2.9
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Establishing the materials
From the course: Create an Animated Character in Blender 2.9
Establishing the materials
- [Presenter] Well, now that we have our UV maps on the character let's begin thinking about creating materials for the different parts of the objects here. Now we've created a material, this UV test material here and we've also assigned it a texture. Let me go back to that shading editor here, right up here, shader editor. Now here we've assigned a texture this UV test pattern to this material. And you've been hearing me talk about materials and textures for the past few videos, but what really are they? Well, the material is the fundamental building block of how a surface will look. So in here you can adjust the color. Let me pull that off. You can adjust the color, how metallic it is, how shiny or rough it is. You've got a lot of different channels that you can adjust and feed inputs into. And I like to say that a material is kind of like a car radio in that it has a lot of different channels a lot of different…
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Contents
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Establishing the materials10m 33s
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Beginning the color map10m 20s
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Working on the color map9m 38s
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Generating a normal map in Krita10m 28s
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Texturing the eyes6m 23s
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Beginning to texture paint8m 36s
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Texture painting the skin details11m 53s
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Painting the freckles8m 12s
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Painting the shirts stripes9m 51s
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