From the course: Blender and Substance Painter: Architectural Visualization

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Exporting to Substance Painter

Exporting to Substance Painter

From the course: Blender and Substance Painter: Architectural Visualization

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Exporting to Substance Painter

- [Instructor] All right, we are now to the part of the project where we can begin texturing our models. To do this, as I've said before, we're going to take the individual objects into Substance Painter and we're going to create the textures there. We're going to use physical based rendering, PBR texturing to create the textures. And then, we're going to export the textures out of Substance Painter and bring them back here into Blender. We're going to be exporting, for each object, a color map, a metallic map, a roughness map, and a normal map. And we will then assign these textures to the Blender materials. So, the first thing we need to do for each object is to get this test pattern off of it. So, let's begin with something pretty simple. Let's begin with one of these little end tables. I'll press Shift + H to hide everything. And then, let's come over here, to the materials panel right here, and let's just click the…

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