From the course: Create an Animated Character in Blender 2.9

Extruding the torso

From the course: Create an Animated Character in Blender 2.9

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Extruding the torso

- [Instructor] To work on the body, let's go ahead and bring back the reference images here. And we can use these as a guide. I'll select the head and tab into edit mode. And what we should do I think is just select this edge right here at the bottom of the neck, and begin extruding it down to create the torso and the hips. And from that, we will then extrude the arms and the legs but our first order of business is to get the torso in place. So let's go to that quad view with Ctrl + Alt + Q. And let's kind of zoom in so we can see what we're doing here. And I think first of all I'm going to move this up just a little bit. I'll hit G and just move this up. Oh, we have the proportional editing tool on I'll go ahead and turn that off again. So I'll hit G and move that up just a little bit. And what we're going to do is create the body underneath the shirt. We'll then use the base body form to create the clothes off of that. But for now, we're just going to create the body underneath the clothes. And it isn't going to be perfect. It isn't going to match exactly with the drawing, and that's okay as we've talked about. But we can still use it as a guide. So from here, I think I will just begin right here and I'll hit E and pull straight down. And remember, as we pull out, as we move these edges, it's going to split apart from the center, and as we scale on the X, it'll bring those back together. So if I want to move this out a bit what I'll do is I'll pull them out some and click and then I'll scale in the X as well as X. And as I scale out it'll pull those edges back toward the center. So we're trying to keep them all about the same size so they don't get too far stretched out of the center. So we've got that in place for the X axis let's now take a look at the Y axis over here. Let's press S and Y and scale this one out, and maybe I'll turn it just a bit and kind of put that right in here. So you can see I'm just kind of putting it inside the drawing there. The front drawing, I didn't do very well with the height of the shoulders here. So we're not going to worry too much about that here. But it's going to give us a good template for creating the torso on down here. Let me close this and then let's try that again. Let's hit E, and pull down. And this time, once again, I'll scale in the Y axis SY and scale out a bit. Maybe turn it just a smidge, move it this way, scale out again the Y. So we get something kind of like this. Now in the X, we need to do a similar thing. I'm going to grab it first and pull it out. And then I'm going to press S and X and scale out so they come back in a bit. Maybe pull out some more, scale out some more. There we go. And then I'm going to bring this up some. Yeah. so we get it right around over here, like this. There we go. Okay. So once again, after a few extrusions you can go back, select an edge, move it up, move it around, rescale, it just whatever needs to be done as we continue extruding down the torso here. All right. So let's say we've got that pretty well in place. So it's extruded again. Now let's hit E and this time I'm going to hit Z and pull down like this. And for this, I will scale out in the Y again here. Turn it a bit like this. So we're going to begin to flatten it up some now. And S and Y, and pull out just a little bit. Now over here, let's pull these out a smidge and then I'll press S and X and pull them out a little bit more while pulling the edges back toward the center here. All right. So that's probably about where those shoulders are going to actually end up being. We're going to extrude the arms out here. So they probably won't be quite as high as they are in the drawing. All right, let's go again here. Let's extrude let's E and pull down. Maybe I'll pull out just a smidge. Well, we don't need it that far out. Something like about like this I think. now for the Y-axis we're going to need to do a little work here. Let's go ahead and flatten this out. Let's press S Z and zero and that'll flatten that out in the Z axis and then press Enter. Now we can press S and Y and scale out a bit. And I'm trying to keep the polygons relatively the same size as we come down the torso here, something like this. All right. And you can see what's happening here. We can take a look in here and see if we see any problems. So far so good. So I think we're doing all right. Let's extrude again. E and I'm going to pull down like this, maybe around here, let's work on it in the side view. I'll hit G and move it back into the center. S and Y and scaling out a bit. Yeah. So now I'm going to grab this one and do a little bit more up here. These look okay. I'll click or maybe I'll move this back up some. There we go. All right. We're doing pretty well. Let's do that again. E and I'll pull down here in the side view, about right here. And once again, we need to think about the body underneath the clothes. So the clothes kind of flare out here but we need to inside the lines of the drawing here. I'll, let me press S and Y and scale out just a smidge. And over here, we're looking pretty good. I think this is fine. The way we have it, once again, it isn't going to be exactly like the reference image mainly because I didn't draw it very well. It's kind of off center here in the body, but that's okay. We can keep using it. All right. So let's hit E again and pull it down. Something like this. That looks actually pretty good. I don't know that I need to do a whole lot there in the Y axis. Once again let's hit E and pull down here. And here I may scale in just a bit. S and Y, pull that in just a little bit. Here, I could actually take this edge now and maybe even move it forward just a bit. That's if it's kind of the curve of the lower back going into the buttocks here. So let's try that. We can always adjust more at a later time, but let's go with that. And then I'll select this edge and let's hit E, and move down. And I think probably right about here S and Y I'm going to scale in like this. And maybe this one here could come back out S and Y like that. I think like that. Okay. So from here, we'll begin working on the openings for the legs and to do that we're going to kind of create almost like a diaper. We're going to create the center parts here and then that whole, that opening that's created, will be what will extrude the legs out of. So we'll begin working on that in the next video.

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