From the course: Texturing a Game Asset in Blender
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Face masking and the fill brush - Blender Tutorial
From the course: Texturing a Game Asset in Blender
Face masking and the fill brush
- [Voiceover] Well now that we have our screen layout set up the way we want, let's go ahead and add the material to our other objects. So I'll just come over here to the hammer accessories object, and I'll come over to the materials panel, and instead of this test pattern again, I'll just change this here from test pattern to Hammer. And I'll do the same thing for the handle. Let's also switch that one. With that done, let's go back to the hammer head, and let's work on that for a minute. And with Texture Paint mode selected here, I'll go ahead and just click and draw on the hammer, and you can see, I can just draw a paint stroke directly on it. And as I do, you can see that it appears over here in the UV map. And you can see, that really we're drawing directly on this Hammer Diffuse Color canvas that we created. I'll go ahead and undo that with Control or Command Z, but the thing to remember here, is that this image canvas is saved as a completely separate entity from the Blender…
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