From the course: Blender 2.8 UV Mapping
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Finishing the UV map building 01
From the course: Blender 2.8 UV Mapping
Finishing the UV map building 01
- [Instructor] Well with our window selected I guess we could just press U and unwrap and there it is, there's our window. And we could just do that again, we could just in face mode select this window and hit U and unwrap and it'll just put it one right on top of the other. So we wouldn't have to duplicate it over. U, unwrap. U, unwrap and these as well. There we go. So now if we border select all of these, scale it down a bit, we can move these up. Here, let's say, just for now. We still have to do a lot of rearranging here, so where it is and how big it is doesn't really matter right now. Let's take a look at these crossbars on the windows. I'll hit the L key, insert the period key and zoom in. I'll press Shift + H and hide everything. Now for this, how should we do this? Well, we could, I suppose, just select these edges on the front, we could Alt click this. And then select these here. Yeah, let's try this…
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Contents
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Beginning to UV map building 017m 32s
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Continuing to UV map building 019m 11s
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Finishing the UV map building 0111m 54s
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Using the stitch tool8m 3s
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Testing the texture size in Krita5m 54s
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Creating the color map for the building9m 50s
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Finishing the building textures9m 40s
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Creating materials and applying textures7m 25s
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