From the course: Sculpting a Game Asset in Blender

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Finishing the UV map

Finishing the UV map

- Now for these last couple of pieces, it's pretty much the same process as we've been going through. I'll go ahead and select this piece here and zoom into it with the period key on the number pad. And then, I'll tab into Edit mode, and I'll just select these horizontal edges, and then I'll select one of the vertical edges here. And I'll mark seams. And select it all and press U, and unwrap. Now, once again, we're getting that non uniform scale warning, so I'll go ahead and go back to Object mode and press Control A, and apply the rotation and scale. And now with it all selected, I'll press U and unwrap, and there we go. Now, down here, for the piece on the very bottom, let's zoom into that. Let's tab into Edit mode, and we can go through the same thing here. I'll select these edges, like that, and then I'll also select a couple of vertical edges, here, and maybe this one here. All right, so Control E, Mark Seam, select it all, and unwrap. Once agin, the non uniform scale let me…

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