From the course: Blender 2.8 UV Mapping
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Finishing the building textures
- [Narrator] To bring in our new color map I'll go ahead and just hit the X here, and just click open and let's go to our textures folder again, and here it is, Building Zero One, Color. I'll click open, and there we go. So now we've got, let me tab into object mode here, now we've got our textures on our building here and they look pretty good. We've still got that problem with the windows here, the brick, the size of the brick, I think, looks pretty good, the trim, the concrete on the window sills and the trim up top looks pretty good. So yeah, I think we're doing okay. There are a couple of things I'd like to change, I think down here, really, would be better if we had like, plywood, or some sort of wood as if these have been boarded up down here so people can't get in through the alley. In addition, I'd like the brick to kind of pop out. I'd like it to have a displacement to it, kind of like we did with a normal map…
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Contents
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Beginning to UV map building 017m 32s
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Continuing to UV map building 019m 11s
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Finishing the UV map building 0111m 54s
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Using the stitch tool8m 3s
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Testing the texture size in Krita5m 54s
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Creating the color map for the building9m 50s
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Finishing the building textures9m 40s
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Creating materials and applying textures7m 25s
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