From the course: Blender and Substance Painter: Architectural Visualization

Finishing the chair

From the course: Blender and Substance Painter: Architectural Visualization

Start my 1-month free trial

Finishing the chair

- [Instructor] Alright, let's add the feet to the chair. As I said, I think I just want to use some cylinders here, nothing fancy. I'll just create a cylinder and instead of eight sides, let's just give it 12 and let's scale it in the Z and let's just scale it all the way down like this, and let's place it underneath one of these and see how it looks. Let me go to the top view with wireframe here, and let's just get G and drag this over. That looks like it's a little big let's scale it down some maybe so it's about like this, let's try that. I'll go to the front view and let's just move this up and give it a little more thickness right here. So that'll be one of the feet on the chair there, it's never, we're never going to get that close to it so to see anything other than just the hint of that. So I'll take that now and, and let's just go to wireframe and let's just duplicate that with Shift + D and then move that over here, like that. And let's hit a shifty and move it over here and over here as well. Now, the next thing I want to do is add a little bit of beveling to this. It looks like I got two of the edges, but I didn't get these edges in terms of just moving them back. Let me do that real quick. Grab this edge and hit + G twice and kind of move it back, just a smidge. And this one too, it looks like I failed to grab this. Here we go, let's let's see how that works. Yeah, I think that'll be okay. And then for our beveled edges, let's first check our scale. I'll hit + the End key and over here, our scale is uniform, but it doesn't apply so let's go and apply this scale, press Control + A and scale. And then let's tap back into edit mode and go to edge mode and let's just select these edges right around here, the ones on top, and then the ones around this polygon right here. Let's just try beveling knees and see if we can get, some curves on here that just make it feel a little bit more realistic. And once we have all these selected, let's just press Control + B and then I'm going to pull the mouse out just a bit, scroll the mouse wheel till we get just some nice curves on here. Maybe something like that, let's try that. Let's go ahead and smooth this also like this go to object, shade smooth, and we can come down here to our object data properties, and turn on auto smooth. Now let's take the feet that we have down here, and let's add these to the legs object, I'll select all of those and then select the legs and press Control + J to join those all together into one object. And then lastly, what we need to do is join the legs here with the chair up here, but the problem is, let me go to the modifiers panel. For this object, we have no modifiers at all and for this object we have two. So what happens if you try and join two objects that have differing modifiers? Well, let's see. Let's, let's find out, let's take this object and let's shift select this object and then let's press Control + J and there we go. So now we've got extra legs. So what's happened is since I selected the chair last and it already had both a subdivision surface and a mirror modifier on it, it added those modifiers to what we added to the chair. So that's not right let's press Control + Z. Now let's do it the other way around. Let's select the chair shift select the legs and let's press Control + J and there's what happened. So since the legs didn't have any modifiers on it, when we added the chair or the seat part, it took all the modifiers off. So really neither one is acceptable as I think we're going to to have to find a compromise. And I think the best way to do it is to go ahead and apply the modifiers for the seat and then join it with the legs after that. Now it looks like I'm in the last video. I think I had the mirror above the subdivisions, and then I moved it again. So let's actually, let's move this up and do we like the look of that? Or if I move it back down, do we like the look of that? I kind of liked the look of that a little bit better let's go ahead and leave that as is anyway, so, I will twirl this down and currently our Viewport subdivisions is at one. So if we hit + the Z key, we can see that that's what the resolution will look like once we applied the modifier. If we increase this up to two, that's what it would look like and that's a little bit too much, I think so let's take that back down to one let's hit apply, and there we go, okay. So now let's also come down here, twirl this down. We want to apply the mirror modifier, and we want to ensure that clipping is turned on. So let's go ahead and click apply here. Okay. Now that we have no modifiers on that object, we can now select either one of these in any order and press Control + J and that will join those two objects together as one. Now we can of course, come over here and play with the smoothing a bit if we wanted, we could turn that on and, and click and drag and drag this up here like this so we get a smoother look on this, something like that. All right, so now that we've got that all taken care of while let's do is let's take this back into the scene and see if we can place it in our co-working space. I think I'll take this whole thing and move it up until it's kind of just over the center of the grid. And then I'm going to move that origin to the 3D cursor here, go to object, set origin, origin to 3D cursor. Now it's going to be easier to move and scale with that point on the ground plane. All right, let's bring it back, first I better give it a name, a proper name. Let's call it, share, and then let's bring everything else back, click and drag on all these. And here we are, okay. So let's bring it, let's turn it 90 degrees in the Z axis our Z and I'm going to hold + the Control key down and turn it until I get 90 degrees up in the top left-hand corner. And now let's scale it down, just hit + S and bring it down like that. All right, let's see how we're doing here. It looks like that's a little too small. Let me bring it up just a bit like this. Let's see, and you know, I should move these things into the center of the couch like that. And then is that about right? That looks pretty good actually. So let's take that then, and let's press Shift + D + X and move it this way. Now let's turn it into the Z axis 180 degrees, our Z one eight zero, and there we go. So in the next video, I think what I'd like to do is work on that table that's over here. Now that we've done the legs and the chairs, I think the table is going to be a similar thing. Let's see if we can find I'm pretty sure I took an image of the table underneath, here we go. Let's take a look at this press Control + Space bar and bring it up like this, yeah. So if we create the table, these legs here are very similar to the ones we just created underneath the chair. So in the next video, let's begin working on that.

Contents