From the course: Blender 2.8 UV Mapping
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Finishing the dumpster UV map
- [Man] Okay so what are we going to do with these things? Well we need to deal with them in a little bit different way because I'm going to try and more efficiently use the texture space for each of these. So, if I were to just UV map these as they are now, it would split the four wheels, and all the four wheel hardware pieces, all over the UV map. It'd be hard to texture because they'd be split all over the place and it would take up extra space on the texture. So, to get around that what I'll do is put all of the UV's for the wheel, one on top of the other. Let me grab the triangles here and just move these out of the way for now, and I'll grab these, and let's kind of move these down here so we can work on them here. All right, so currently if we take a look at this, we see that the checker pattern for the tire is a little bit smaller than the rest of the wheel. So let's go ahead and just grab this. I'll hit the B key and…
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Contents
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Beginning the UV map of the dumpster9m 20s
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Continuing the UV map of the dumpster7m 55s
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UV mapping the wheel5m 59s
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Organizing the UV map10m 47s
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Finishing the dumpster UV map7m 57s
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Beginning the dumpster texture in Krita11m 56s
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Finishing the dumpster texture map9m 20s
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Applying the texture map to different materials10m 5s
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