From the course: Blender: Hard Surface Modeling

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Finishing the engine housing

Finishing the engine housing - Blender Tutorial

From the course: Blender: Hard Surface Modeling

Finishing the engine housing

- [Instructor] Now let's add a little detail to this engine housing. It looks like we should extrude this out just a bit at the front, so let's go back and take a look at it from the side, and maybe we should insert an edge loop right in here, let's say, so that we can then grab this, extrude it forward, kind of line it up with the cab here, just to have that piece so it'll fill the space a bit. All right, so now let's put some edge loops in here. Let's press Control + R and scroll the mouse wheel and click, and then let's press S and X to scale these out, and I'm trying to get this piece right here, this border around the sides, along the sides there, and then maybe we need an edge up here. You can see that here, and an edge down here near the back, like that. Now we can take this piece right here, this face, and extrude that down, like that, in the same way we did with the back panel here, with the back door. Now let's go ahead and add a subdivision surface modifier, and we'll begin…

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