From the course: Blender 2.8 Character Creation

Finishing the eyebrow textures

From the course: Blender 2.8 Character Creation

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Finishing the eyebrow textures

- [Instructor] All right, so there we've got kind of a basic outline of the darker colors. Maybe let's add a new layer here on top of that layer, and maybe this time I'll reduce the opacity and flow just a little bit. And maybe reduce the size of the brush a bit. And also let's maybe find a lighter color, so I'll grab that eyedropper here again, and maybe I'll try and grab a color right in here. Let's see how that works. Hit the B key and let's try that. So yeah, that looks pretty good, and actually I think I'll go ahead and leave the opacity and flow up all the way, and then I'll adjust the opacity over here in the layer. Let's see how that works. So, I'll just come through and begin adding some more in here. All right, let's work with that. Let's go ahead and create a new layer, and then let's find something even a little bit lighter. So, maybe I'll grab something right here. Now, that's pretty bright, let's see if it works at all. Maybe I'll reduce the brush size just a little bit more, and let's see what happens here. That's pretty bright, but we can reduce that opacity, remember, so let's give this a try and see if it will work for us. Just try and throw in some highlights here. All right, so now let's see what we can do. Let's take the opacity for the layer we just did and bring that down some. Maybe about like this. And then let's also take the opacity down for the one below that, let's see if that helps at all. Maybe that might work. So, I feel like I need to go back and add a little bit more of that underlying darker color. So, instead of doing it on that original layer, I'm going to go ahead and add a new layer in here, and I'll grab that color again, maybe right there, and let's work on this now. The brush is quite a bit thinner than it was, so let's see if we can add some in here, kind of a base layer. Kind of fill in some of those gaps. And I'll take the opacity of that layer down just a little bit, as well. See if that helps any. All right, I feel like I need one more brown layer on the very top, let's try that. So, I'll add a new layer here. Let's see if we can find a nice brown. Maybe, let's see if we can find this. Oh, let me move this a little bit more. Maybe something like this, let's try this. Hit that B key and let's see what we can do here. Once again, I think I'll take the size of the brush down a bit. That's not quite the way I want it. Maybe something like this, let's see how this works. And that adds a little bit more brown. This may just be too much, I may be doing too many colors all at once here, but let's give it a try and see. And then we can adjust the brightness and the color in Blender as well. All right, and I'll reduce the opacity just a bit just to see what happens. All right, that may just be too much, too many colors all at once, but I'd kind of like to try it just see how it works. I mean, we could actually take away a couple of colors here, and just go with something like this. Maybe I'll leave that grayish one out, and let's see how this works. All right, I'll go back to the reference image tool in tool options, and let's just get rid of that for the time being, and then let's go ahead and save this out, I'll go ahead and save to create a file, and then let's go to file and export, and let's export it out as a PNG. And here in our textures, eyebrow's color is probably a good way to go. So let's hit save, and OK, and now let's go back to Blender. All right, here in Blender, let's go ahead and give this a new material. I'll click new, and let's call this eyebrows. We will then bring in an image node here, and connect it up, and then let's click open, and browse to the textures folder, eyebrows color, open that up, and there we see it there. Now let's do the same thing we did for the eyebrows, or the eyelashes, and set up a transparent shader here, a mix node here, we'll set these up, and then we'll bring the alpha over and connect it up here. All right, once again we still don't see it there, and also we can bring our specular down, and the roughness, and the tint, we can bring all of that down. Now, remember, let's go over to the settings and change the blend mode from opaque to alpha blend. All right. Let's see how we did here. Actually, it's not too bad! It seems a little high. It's the way it was in the reference image, but now that we're here, it seems a little high. But let's work on the color of it first. So, let's see if we can make this a little bit darker here, let's drop in an RGB curves node right in here, let's press Shift + A and go to color, and RGB curves and drop that in right there. And then, if you recall, we can drop a point here and if we drag it this way, it becomes lighter, and if we drag it this way, it becomes a little bit darker. So, we have a little control over that. We can kind of make it the color that we want. So, let's maybe bring it down a little bit darker, let's try that, and let's also mirror it over, and then we'll begin to adjust the placement. So, with our eyebrow selected, let's press Shift + C and bring that cursor into the center of the grid, and then let's move that origin to the 3D cursor, let's press Shift + A, rotation and scale, and then let's come over here to the modifiers panel and add a mirror modifier, there we go. So, now what we can do is come in here, select this guy, select the eyebrow here, and begin doing a little bit of adjusting to get it to where we want it. So, we could maybe just select, say, these bases here and begin kind of bringing them down like this, moving it around, getting it the way we want it, say, like this, maybe. Let's try that. Yeah, so I think we're getting there. I think, let me go ahead and turn off the image here, and now we need to just work on it here. So, what I'll probably do is do a little bit of adjusting and rearranging here until I can get it the way I want it. But then, I think in the next video, what let's do, is begin working on modeling the planes that we'll use for the bangs of the character as well.

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