From the course: Blender 2.8 Character Creation
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Finishing the feet
- [Instructor] All right, let's go up and grab the thumb right here. Maybe I'll go to face mode and let's maybe Alt + click this face loop right there, and then I'll press Control + Plus and that will expand the selection out. That may be all we need right here. Let's go ahead and select that. And then let's duplicate this, so I'll press Shift + D, hit Enter. Now with this duplicated right here, I'll press the P key and separate it out by selection and there we go. Now let's go ahead and tag back into object mode, select this, let's get the origin back into the center of the geometry here. I'll go to object, set origin and origin to geometry. Now, remember this has a mirror modifier on it, so let's come over to the modifiers panel and just remove that mirror there, we don't need that. All right, so now what I'm going to do is just rearrange it so it moves a little bit easier. So what I'm going to do is just go to that top…
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Contents
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Extruding the torso9m 31s
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Creating the legs13m 39s
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Modeling the arms14m 54s
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Beginning the fingers11m 14s
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Continuing the fingers9m 32s
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Extruding the hand14m 45s
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Modeling the thumb9m 36s
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Connecting the hand9m 44s
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Beginning the foot9m 48s
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Finishing the feet15m 17s
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Beginning the body suit10m 53s
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Finishing the body suit9m 45s
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