From the course: Create an Animated Character in Blender 2.9
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Finishing the leg weights
From the course: Create an Animated Character in Blender 2.9
Finishing the leg weights
- [Instructor] Continuing with the weight painting for the legs, let's select the body again. And let's go back to weight paint mode here. So, we've got the toe, shift right-click, and select the foot there. We've got the shin 001, and the shin.L. We could take a look at the thigh so there's the thigh.L. And here's the thigh.L 001 so I think we've got that. Let's take a look at this one here. What we need to do do is just add a little bit more weight to all of this so it moves with the thigh. So let's tab into edit mode. And what I'll do is just select, say, an edge right down here, and let's hit control plus and I'm going to expand the selection up to about right here, I think that's all we need for that thighbone. So let's go to the thigh.L here. Let's make sure that we're on 1.0 for the weight and let's click assign. All right, so if we tab back in to weight paint, there we have it. We want to invert our…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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