From the course: Blender: Hard Surface Modeling
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Finishing the lift arms - Blender Tutorial
From the course: Blender: Hard Surface Modeling
Finishing the lift arms
- [Narrator] Let's go through the same process to get this final plate. If we go back to the side view in the orthographic view with the five key, and it's just this right here, so this piece right here that fits on the outside, and then it bends in toward that back panel. If I press control one and go to the front view, you can see it here bending like that. Now, so far we've just been using cubes, but I think this time, I'm going to use a plane, because it's going to be easier to get this shape, this bend in the piece, without it having thickness, and then once we've got the shape that we want, we'll use the solidify modifier to give it that bit of thickness. Alright, so let's give it a try. I'm going to click here to bring the cursor and press shift A, and this time, I'll create a plane. Now once again, it's one-meter wide, so I'll take this down to maybe point two, and we need to rotate it in the Y axis. If I tumble around here and hit the Z key, you can see that if I hit R and Y,…
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Contents
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Setting up reference images10m 46s
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(Locked)
Blocking in basic forms11m 40s
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(Locked)
Beginning the lift arms14m 25s
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(Locked)
Using the Boolean Modifier13m 23s
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(Locked)
Finishing the lift arms7m 2s
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(Locked)
Creating the bucket10m 39s
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(Locked)
Modeling the wheels11m 35s
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(Locked)
Modeling the operator cab11m 19s
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(Locked)
Creating the roof9m 39s
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