From the course: Blender 2.8 Character Creation

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Finishing the organization

Finishing the organization

From the course: Blender 2.8 Character Creation

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Finishing the organization

- [Instructor] All right, let's start working on the suit. Now I don't want to combine the sculpted part of the suit with the other parts quite yet. What I'm going to need to do is bake out a normal map to capture this high resolution information before I apply it or combine it with other objects. So, just to clean things up a bit, I think what I will do is go ahead and combine all the other objects, other than the sculpted part of the suit. So, say like the shoe soles and this ring here, let me zoom in a little bit here. Maybe I'll select the shoe soles, this ring, the knee pads, and the belt, and the plate, and combine all of these. However, I'm dealing with the same problem I did before with the cap. So if I take a look at the shoe soles, I can see that I've got a mirror as well as a subdivision. So I'm going to apply the mirror modifier here at the top of the stack and I've got a subdivision surface modifier with a…

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