From the course: Blender 2.8 Character Creation

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Finishing the sculpting

Finishing the sculpting

From the course: Blender 2.8 Character Creation

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Finishing the sculpting

- [Instructor] Well let's go ahead and clean up this helmet ring here. I'll go back to the layout tab and just select that and I think all we need to do is, once again, add a subdivision surface modifier and then smooth it up and we may need to add some edge loops and maybe scale it back up some, but first of all, let's just go ahead and just apply this mirror modifier. I've got clipping turned on so I'll just click apply and now that is all one piece. Now let's come back and add a subdivision surface modifier. We'll keep the views at one for now and I'll go ahead and go to shade smooth. Now let's tab into edit mode and let's add a few edge loops here. So I'll click and add an edge loop here and then control r and add an edge loop here and maybe we should also do that on the top. Let's do that here and maybe down here as well. Now if we tab back into object mode, we can see it's a little bit smaller than it…

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