From the course: Blender 2.8 Character Creation
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Finishing the sculpting
- [Instructor] Well let's go ahead and clean up this helmet ring here. I'll go back to the layout tab and just select that and I think all we need to do is, once again, add a subdivision surface modifier and then smooth it up and we may need to add some edge loops and maybe scale it back up some, but first of all, let's just go ahead and just apply this mirror modifier. I've got clipping turned on so I'll just click apply and now that is all one piece. Now let's come back and add a subdivision surface modifier. We'll keep the views at one for now and I'll go ahead and go to shade smooth. Now let's tab into edit mode and let's add a few edge loops here. So I'll click and add an edge loop here and then control r and add an edge loop here and maybe we should also do that on the top. Let's do that here and maybe down here as well. Now if we tab back into object mode, we can see it's a little bit smaller than it…
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Contents
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Beginning the space suit11m 48s
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Creating the sole of the boot9m 32s
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Modeling the boots9m 35s
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Creating the glove11m 30s
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Continuing the space suit11m 39s
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Working on the breastplate and belt11m 35s
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Finishing the breastplate and belt15m 19s
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Creating the knee and elbow pads13m 5s
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Preparing to sculpt8m 45s
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Beginning the legs13m 18s
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Sculpting the upper legs and hips8m 49s
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Sculpting the torso and arms10m 11s
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Sculpting the boots9m 42s
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Sculpting the gloves10m 45s
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Finishing the sculpting9m 29s
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