From the course: Blender: Interior Environments for Games
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Fixing the floor - Unity Tutorial
From the course: Blender: Interior Environments for Games
Fixing the floor
- [Voiceover] In reaching this far, we've come a long way. We've created this far-reaching wall here as well as this duplicated section and the floor. And we've combined them together into a single integrated mesh. What I want to do now is to revisit this mesh and pay particular attention to the topology of the floor because we need to repair some issues. To visualize this a bit better, I'm going to select this mesh and move to the properties panel and select the object data tab. And under the display section, I'm going to enable the wire and draw all edges option. This will allow us to see all of the interior edges for this mesh. And in fact, you can see the re-topologizing I've done for the walls off-screen here. So you can see how I've rooted these edges to these corner vertices and merged them together. And I've applied that strategy consistently for all of the other walls. What I want to do now is to pay attention to the floor because if you look at the floor, you can see that…
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Contents
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Creating a modeling UI layout5m 31s
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(Locked)
Configuring a preview camera8m 29s
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(Locked)
Separating walls5m 45s
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(Locked)
Blocking out the window wall7m 18s
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(Locked)
Refining the window wall6m 23s
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(Locked)
Detailing the window4m 57s
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(Locked)
Creating a window ledge5m 46s
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(Locked)
Duplicating the window wall4m 26s
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(Locked)
Merging wall sections7m 43s
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(Locked)
Fixing the floor5m 34s
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(Locked)
Removing N-gons6m 41s
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(Locked)
Sculpting floor detail6m 34s
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(Locked)
Reducing polygons3m 49s
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(Locked)
Creating a pipe prop5m 53s
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(Locked)
Completing the pipe prop5m 52s
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