From the course: Blender 2.8 Character Creation

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Generating the rig and binding the mesh

Generating the rig and binding the mesh

From the course: Blender 2.8 Character Creation

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Generating the rig and binding the mesh

- [Narrator] Now that we have all of our joints in place for the meta rig, you can see that here in the outliner We can create the actual rig, with all of the bones and objects that we're going to be using to actually control the character. So to do that, let's select the meta rig and what we'll do is we'll come over here to the object data panel for the armature and if we scroll all the way down here we have this button called "generate rig" now, before we do that, there's one more thing I want to tweak here, I did notice that this joint right here if I go to the front orthographic view and I'm going to go ahead and go to the uh global transform orientation and what I noticed is that this joint right here is kind of bending down and then this is going back up and what this is going to do, I've learned over doing this a few times is that this will change the orientation of the hand control so there will be, when we…

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