From the course: Creating a Finished Character Animation in Blender

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

How to troubleshoot common errors in Blender

How to troubleshoot common errors in Blender - Blender Tutorial

From the course: Creating a Finished Character Animation in Blender

Start my 1-month free trial

How to troubleshoot common errors in Blender

- Sometimes when moving files around, Blender has the tendency to break and lose all the file paths. We'll go over what to do when that happens. For example, let's say, using Mac Finder or Windows Explorer, you dragged your animation scene to a brand new folder. Well, you might get something like this: a whole lot of errors. Now to prevent this, I highly recommend that you move the parent directory with all of the animation files and Arthur included, or using Blender, you can go to File, Save As, and you save your file in a new directory. Nonetheless, let's see how to fix all of these errors. First, I want you to go to frame one, and then hit Shift and C, so that your cursor is at the origin. Next, I want you to go to File, Link. I want you to find Arthur. And go to Group, arthur_high. Go to Link from Library. Now we've brought in a new Arthur. We have to make a proxy, so hit spacebar, and go to Make Proxy. Type in R-I-G, for rig, and select arthur_blenrig. And that will generate a…

Contents