From the course: Blender: Interior Environments for Games
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Importing references - Unity Tutorial
From the course: Blender: Interior Environments for Games
Importing references
- [Voiceover] So we're now ready to get started at creating our modeling project inside of Blender. I've gone ahead and created a completely new Blender scene, simply by choosing File, and New, or you can press Ctrl N on the keyboard. So, here we have a completely new scene. Now, by default, it has created this cube for me here, so, I don't really want that cube, so I'm gonna select the cube and just press Delete on the keyboard to delete that object. I don't really want this light here either, so I'm going to select the lamp and delete that as well. So we have a completely empty scene, with the exception of the camera, and we can see that from the outliner panel over here. Now, just to demonstrate the auto-perspective in action here, the option that we enabled from the user preferences in the preceding movie, I can, for example, press Ctrl 1 on the keyboard to activate the front orthographic view, and notice that Blender has switched into a truly orthographic view here. We have a…
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