From the course: Sculpting a Game Asset in Blender

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Importing and testing in Unity

Importing and testing in Unity - Blender Tutorial

From the course: Sculpting a Game Asset in Blender

Importing and testing in Unity

- Now that we've baked out our texture maps, let's export our low poly hammer out of Blender so we can take it into Unity. So I'll come over to the Layer1 and choose this low poly hammer, and we could just drag this blend file, this Blender scene file directly into Unity, and it's smart enough to know that it needs to convert it. But what it does it is just uses Blender's own FPX converter to convert the file from a blend file to an FPX. So while we're here, we might as well just go ahead and use Blender's FPX converter to do it ourselves. So with this selected, I'll go up to File and Export, and I'll choose FPX. Now I need to be sure and come over here and select this selected object, because I only want to take in the low poly hammer. I don't want to take in the millions of triangles hammer we have in there as well. I've got an exports folder that I've created, I'll just put it into there, and I'll call it just Hammer, and click Export. All right, that should be good. Let's go ahead…

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