From the course: Blender and Substance Painter: Architectural Visualization
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Kitchen lights and canister lights
From the course: Blender and Substance Painter: Architectural Visualization
Kitchen lights and canister lights
- [Instructor] For the lamps over the kitchen counter here, let's just select one and press Shift + H, and I'll tab into Edit mode, and really, let's do the same thing that we did for that other lamp. Let's apply the texture, hit the A key, U and Smart UV Project and see how it goes. A similar problem with multiple seams around this. Here, you can see how it's splitting it up here. We could try and adjust the angle limit to tell it to change where it's putting the seams, but I don't think that's going to really do a whole lot. It's still going to break these up into multiple UV islands, really, not matter what we do. So, let's go through and create our own seams again in the same way we did with the last one. So, I'll just grab this seam here. Actually, let me hit the Z key and go to Solid view. It's sometimes easier for me to see if we do that, Control + E and mark seam. I'll press Alt and click this edge, and…
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Contents
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UV mapping the office desks11m 32s
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UV mapping the stools12m 34s
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UV mapping the conference room chairs10m 19s
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Creating the UVs for the end tables9m 14s
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Working on the chair and sofa10m 30s
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Chair, lights, and drop ceiling9m 42s
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Kitchen lights and canister lights9m 29s
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UV mapping the kitchen8m 59s
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Finishing the UV mapping7m 6s
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