From the course: Blender: Interior Environments for Games
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Loading image textures - Unity Tutorial
From the course: Blender: Interior Environments for Games
Loading image textures
- In reaching this far, we've now configured the texture paint process, and we've also established that texture painting is working as intended. What I want to do now is to load in some basic images that we're going to be using, like brushes to paint on the environment. For example, the walls of this environment, I want them to look like concrete, and to do that, I'm going to use an image of concrete, and we're going to be painting that image onto the environment in the appropriate places. To do that, I'm going to be loading in some new textures, and these textures we'll use just like brushes. Now, to do this, I'm going to make sure that I'm not in texture paint mode, so right now, I'm in texture paint mode. I'm going to come out of that just by going back to object mode here, and inside object mode, I'm going to move over to the properties panel. Currently, we have the materials tab activated, but I'm going to jump to the textures tab and inside that tab, you can see the diffused…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Unwrapping a UV set8m 36s
-
(Locked)
Preparing for texture painting6m 28s
-
(Locked)
Configuring a painter brush5m 13s
-
(Locked)
Loading image textures6m 16s
-
(Locked)
Painting a base texture5m 20s
-
(Locked)
Saving textures2m 11s
-
(Locked)
Layer painting the floor7m 2s
-
(Locked)
Configuring layer blending7m 49s
-
(Locked)
Painting a detail layer5m 33s
-
(Locked)
Baking texture layers6m 28s
-
(Locked)
Baking ambient occlusion8m 16s
-
(Locked)
Configuring a cycles material3m 46s
-
(Locked)
Configuring a cycles sky material4m 16s
-
(Locked)
Building scene lighting7m 20s
-
(Locked)
Refining the environment material3m 35s
-
(Locked)
Baking a composite texture5m 38s
-
(Locked)
-
-