From the course: Create an Animated Character in Blender 2.9
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Making final adjustments
From the course: Create an Animated Character in Blender 2.9
Making final adjustments
- [Instructor] So to work on these tweaks, let me take a look at this one more time. And I think one of the reasons why we're going a little slower than 24 frames per second here is because I've got subdivisions on here in the view port. Let me turn that back down to zero right here, and let's see if that helps any. Let's go back to the beginning and try that again. I'll hit play. And here we go. Yeah, it's running a little bit. - Hi, I'm Corey. Come on! Let's play. - [Instructor] Yeah, okay. So we can take a look at it here, too. - Hi, I'm Corey. Come on! Let's play. - [Instructor] So, as I said, I think I want to move just the first couple of words forward here. Let me select the rig, and I'll go back to pose mode. And if we select the mouth control objects here, I'll use our selection sets right here, and the jaw right here. Let's take a look. We go back to when he begins to speak. - Hi, I'm Corey.…
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Contents
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(Locked)
Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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