From the course: Blender 2.8 UV Mapping
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
Mapping the torso, arms, and hands
From the course: Blender 2.8 UV Mapping
Mapping the torso, arms, and hands
- [Instructor] Well, let's go ahead and bring back the rest of the character with Alt + H. And when we do, you can see that the torso and arms already have a UV map on it. But I want to do it again. Let's do it again and replace this. So I'm going to come over here and just turn on solid view. And then, let's mark our own seams here. What I think I'd like to do is kind of mark seams the way a shirt might actually be with the seam on down in here, if I press Alt and click here, you can see that selects that whole seam there. And I think that's the way I want it to be. I'm going to come over here, and remove the seam up to this point right here. So I'll press Shift + click this, this, and this. And, I think, that's where I want the cuff of the shirt to end right there. So go ahead and press Ctrl + E, and mark seam there. Now, let's take a look at the shoulder. What I'd like to do is split the arm out from the torso. And…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.