From the course: Blender 2.8 UV Mapping
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Marking seams and unwrapping
- [Instructor] So if we wanted to create a UV map that looked something like this one, how would we do that? Well first of all what we can do is come over here to this UV maps area here under our Object Data panel. And this UV map layer holds all of these UVs. And we could come over here and just hit the remove UV map button and delete those. Now our object has no UV map associated with it. All right. So what can we do just from this here? If we press the U key on the keyboard we get the UV mapping menu. And right up top we've got unwrap. Let's give that a try, I'll click that, and this is what we get. And what it's done is it's taken each one of these faces and put them just one right on top of the other. Up here we can switch between UV, edge, and face select mode. So if I just select UV and I click on one of these let's say and I hit G, you can see I can move this out. And keep moving and keep moving and we can…
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Contents
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What is UV mapping?3m 19s
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Marking seams and unwrapping5m 46s
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Testing for stretching5m 41s
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Seams and applying scale6m 21s
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Arranging UV islands6m 17s
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Using the UV map for texturing8m 30s
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UV mapping a cylindrical object8m 16s
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Adding the soda can texture11m 2s
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Using smart UV project6m 59s
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Creating a wood texture in Krita7m 5s
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Creating and applying a normal map6m 9s
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