From the course: Blender 2.8 Character Creation

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Modeling and UV mapping the bangs

Modeling and UV mapping the bangs

From the course: Blender 2.8 Character Creation

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Modeling and UV mapping the bangs

- [Instructor] Well, we're going to go through similar process, if not slightly more involved for the bangs. Just like before, the first thing we ought to do is get the polygon planes in place. So I'll just select the head, find a point here that I can maybe snap the cursor to, and then let's go ahead and create a polygon plane here to begin the modeling. I'll press Shift + A, Mesh, Plane, and here we go. So I'll just scale this way down, and I'll turn it in the X, R X, and turn it here, and maybe scale it down a little bit farther and get it up in place kind of around where the hair is going to be coming out of the cap. There we go, so now let's go take a look at that reference image from the front and see if we can kind of get a sense of where we should be putting this. I'll come over here to the reference images and turn them on, and here's that front one. Let's go to the front view and wireframe. So it looks like we…

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