From the course: Blender and Substance Painter: Architectural Visualization

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Modeling the back frame and legs

Modeling the back frame and legs

From the course: Blender and Substance Painter: Architectural Visualization

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Modeling the back frame and legs

- [Presenter] To create the frame of the back of the chair, I think what I'm going to do is just grab the faces from this polygon plane now that we've got it in the general shape that we want it. Let's go into face mode here. And I'll press the C key to go to the circle select tool and I'll click and drag. And let's select kind of the frame area around that on the outside of the polygon plane here and then let's press Shift + D and Enter. And I'm just going to pull this out a little bit. Oh! I've got that proportional editing tool along. Let's hit the O key to turn that off. And I'm just going to bring that out just ever so slightly. There we go. Now I'm going to hit the P key to separate it out into its own object. Go back to object mode and select that frame. Now, let's tab back into edit mode and let's begin reshaping this because this edge or these edges right here need to come up quite a bit higher. So let's hit…

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