From the course: Blender 2.8 Character Creation

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Modeling the eyelashes

Modeling the eyelashes

From the course: Blender 2.8 Character Creation

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Modeling the eyelashes

- [Instructor] Well now that we've gone through the UV mapping and texturing sections of the course, I thought now would be a good time to go ahead and do the character's eyelashes, eyebrows, and bangs. I've waited to this point because I think it makes more sense to do this all in one rather than splitting it up between modeling, UV mapping, and texturing the way we have for the model as a whole. So let's begin with just the character's eyelashes. I'm going to select say, the eye, and hit the period key and zoom in. And if we select the head, we can see that we're on subdivision level one here, and it's looking a little blocky. Even though we're doing pretty well with our polygon count, I feel like this is a little bit too low. So I'm going to go ahead and increase this to two. Yeah, and that smooths things up quite a bit, so let's go ahead and go with that for now. I think that's probably the way we need to do it.…

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