From the course: Create an Animated Character in Blender 2.9

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Modeling the eyelids

Modeling the eyelids

From the course: Create an Animated Character in Blender 2.9

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Modeling the eyelids

- [Instructor] Well, I think there comes a time in any project when you realize you forgot something. And as I'm looking to place the joints for the eyelids here, I'm realizing I forgot to make the eyelids. So (laughs) first of all, my apologies, but second of all, I actually think we can cover some useful things here in trying to fix this. So let's tap into Object mode and I'll press Alt + Z. And let's turn off the wireframe for now on the character. And I'm also going to hide the character rig here. So the problem is, is we just need to create at least a little bit of an eyelid here on the top and bottom so that when the eyes close, when those bones move, they have something to move down across the eye. Currently, there's really not much geometry here to move across the eye. So we're just going to add one edge loop and then just kind of move the eyelids down just a bit. But in doing that, we're going to have to think…

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