From the course: Create an Animated Character in Blender 2.9
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Modeling the eyelids
From the course: Create an Animated Character in Blender 2.9
Modeling the eyelids
- [Instructor] Well, I think there comes a time in any project when you realize you forgot something. And as I'm looking to place the joints for the eyelids here, I'm realizing I forgot to make the eyelids. So (laughs) first of all, my apologies, but second of all, I actually think we can cover some useful things here in trying to fix this. So let's tap into Object mode and I'll press Alt + Z. And let's turn off the wireframe for now on the character. And I'm also going to hide the character rig here. So the problem is, is we just need to create at least a little bit of an eyelid here on the top and bottom so that when the eyes close, when those bones move, they have something to move down across the eye. Currently, there's really not much geometry here to move across the eye. So we're just going to add one edge loop and then just kind of move the eyelids down just a bit. But in doing that, we're going to have to think…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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