From the course: Blender 2.8 Character Creation
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Modeling the eyes
- Before we start on the eyes, let's do a little clean up over here on the out liner. Currently I've got my head model here, it's just called plane, because we began it with a polygon plane. And it's still under the reference images collection, so let's right click out here and create a new collection. And let's just call this character. And I'll call this body, so we know what that is, and I'll just drag this down to the character collection. And then, we can just call this reference up here. All right, so that's a little bit better organized. Let's go ahead and take this collection and hide it with the eye icon right here, so we turn off our images. All right, so now what we can do is begin creating the eye down here in the center of the grid with the cursor here. If your cursor isn't here you can always press Shift + S and choose cursor to center. Then let's press Shift + A, and go to add mesh and let's create a UV sphere,…
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Contents
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Importing reference images10m 24s
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Beginning the face10m 52s
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Establishing the face loops7m 45s
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Completing the loop mask11m 41s
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Adjusting the face10m 59s
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Creating the top of the head12m 21s
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Modeling the eyes12m 2s
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Placing the eyes8m 6s
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Creating the side of the head and neck11m 23s
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Modeling the ears10m 28s
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Creating the nostrils7m 24s
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Beginning the lips11m 14s
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Extruding the inner mouth8m 31s
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Creating the gums8m 37s
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Beginning the teeth9m 1s
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Finishing the teeth10m 25s
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Modeling the eyelids9m 37s
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