From the course: Sculpting a Game Asset in Blender

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Modeling the handle

Modeling the handle

- To continue with the hammer, let's go back to the front view. I'll press the 1 key on the number pad and I'm going to tab out of edit mode, going back to object mode. So let's work on this top piece right up here. That looks to me to be a cylinder, extruded, and the top vertices merged together to a point. So we'll begin by creating a cylinder and let's come down here to the Add Cylinder section that's popped up when we created the new object and let's adjust our sides and cap fill. So for the vertices, I think instead of 32, I'll take this down to 12 and for the cap fill, the top and bottom of this cylinder, I'll change it from Ngon to Nothing. So it's just basically a pipe. To bring this object up in the Z axis, I can press the G key for move and then the Z key to constrain it to the Z axis and I can move this up to here. I'll go ahead and press the Z key to go Wire Frame and let's zoom in and adjust this. I'm going to scale it down a bit, maybe press the S key and scale it to…

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