From the course: Blender and Substance Painter: Architectural Visualization

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Modeling the kitchen hanging lights

Modeling the kitchen hanging lights

From the course: Blender and Substance Painter: Architectural Visualization

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Modeling the kitchen hanging lights

- [Instructor] Well, I've renamed this object to Drop_Ceiling.02, and let's go ahead and put these in the Wall_Floor_Ceiling Scene Collection, and we'll just bring everything else back. And there they are. Now what we should do is create the three lights that are over the kitchen island here. For that, I think I'll actually create them with everything here. It'll kind of give me a sense of what the scale and proportion is as I'm creating it. It's always up to you, of course, how you want to do that. I like to isolate objects quite a bit, as you've seen, but for this, I'm going to try and create it with the other objects in here, just to get a sense of scale. I want to tab into Edit mode, and I think I'm going to begin it around in here. It looks like the center of the counter is right around in here, so what I'll do is I'll bring that cursor with Shift + S, 2 to this selected face, and then I will press Shift + A, Mesh,…

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