From the course: Blender: Hard Surface Modeling

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Modeling the lights and handgrip

Modeling the lights and handgrip - Blender Tutorial

From the course: Blender: Hard Surface Modeling

Modeling the lights and handgrip

- [Narrator] Now let's take a look at creating these lights here and maybe this hand grip as well. For the lights, let's once again go to a clear layer and I'll just begin with a cylinder. And for this, we could probably use, oh, maybe 12 sides because I'm going to use the subdivision services modifier and I'll change the cap fill to triangle fan. Now let's rotate it, let's rotate it in the x, RX90 and I'll tab into edit mode and maybe add and edge loop here and I'll then select these faces with the circle select tool and maybe scale them down like that. So, it kind of curves back, at the back of the light. Let's maybe select these faces up front with the circle select tool and I will hit "E" and scale these in just a bit. And then hit "E" and push them in some like this. Now, what I'll do is I'll create a separate object for the lens. To do that, I'll go ahead and just split this object out and separate it into it's own object. So, let's grab this edge, right around here, and I'll…

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