From the course: Create an Animated Character in Blender 2.9
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Modifying the control objects
From the course: Create an Animated Character in Blender 2.9
Modifying the control objects
- [Instructor] All right, to adjust the widgets, let's first hide the rig here. I'm going to switch back to object mode here, and then let's just de-select it, and I'll hide the rig here. Now all we're seeing are the widgets, right? And each one of these is its own individual object. So let's say I want that torso object inside here, let's press Alt + Z. Let's say I want this object right there to be bigger. All I need to do is select that widget object here, tab into edit mode, and let's just reshape it. I'm going to change the transform orientation to global, and then I'll just scale in the Z, scale in the X, and let's scale in the Y, S and Y. And there we go. I'm going to press Alt + Z. Let's move it out just a bit and scale a little bit more in the Y. And there we go, that's all we need to do. So, be sure and modify these in edit mode. You can move and scale them, but just be sure and do that in edit mode. All…
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Contents
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Placing the joints of the rig12m 24s
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Adjusting the finger joints8m 46s
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Placing the joints of the face10m 7s
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Continuing the face joints8m 17s
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Modeling the eyelids9m 46s
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Arranging the joints of the eyelids6m 23s
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Completing the MetaRig3m 45s
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Adjusting alignment of the rig8m 48s
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Rig layers and control objects7m 49s
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Modifying the control objects5m
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Binding the rig10m 41s
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Parenting the eyes, hair, and teeth8m 15s
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Adjusting the character weights10m 16s
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Assigning weights to the leg13m 3s
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Finishing the leg weights13m 32s
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Adjusting the torso weights8m 31s
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Assigning weights for the fingers14m 49s
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Assigning weights for the arm13m 34s
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Adjusting the weights of the face11m 11s
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Creating a shape key for eye blinks7m 46s
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Testing the rig13m 9s
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