From the course: Create an Animated Character in Blender 2.9

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Modifying the control objects

Modifying the control objects

From the course: Create an Animated Character in Blender 2.9

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Modifying the control objects

- [Instructor] All right, to adjust the widgets, let's first hide the rig here. I'm going to switch back to object mode here, and then let's just de-select it, and I'll hide the rig here. Now all we're seeing are the widgets, right? And each one of these is its own individual object. So let's say I want that torso object inside here, let's press Alt + Z. Let's say I want this object right there to be bigger. All I need to do is select that widget object here, tab into edit mode, and let's just reshape it. I'm going to change the transform orientation to global, and then I'll just scale in the Z, scale in the X, and let's scale in the Y, S and Y. And there we go. I'm going to press Alt + Z. Let's move it out just a bit and scale a little bit more in the Y. And there we go, that's all we need to do. So, be sure and modify these in edit mode. You can move and scale them, but just be sure and do that in edit mode. All…

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