From the course: Create an Animated Character in Blender 2.9

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More contact positions

More contact positions

From the course: Create an Animated Character in Blender 2.9

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More contact positions

- All right. Let's try and do a few more of these contact positions. Let's grab this and move it forward and just when this foot hits the ground right there, it's like the weight is almost exactly between the two feet and it looks like this foot has lifted up just slightly. Now let's work on that. Let's take this and let's move it over. I don't want to stretch it out too much, really at all. I want to try and keep things within the boundaries of the character here. I'm going to press R and Z and turn that. As it looks like he's now pretty much straight on with the camera. I'll grabbed the hips and moved them over in between. And when I do that, I should be able to move this foot out just a little bit more I think. Something like this, and now let's turn that foot, RZ. Spin that foot around here. All right. That may be still a little bit too much. Let's also bring this up on the toe just a bit, or even, well, let me…

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